The room never closes
The call is not cut off by a timer, and the room stays put between sessions. The link you gave your friends once still works a month later.
A room that is waiting for you every evening: open the link, turn on the mic, and play. No timer on the call, up to fifty people at once.
A mechanical keyboard, a fan under load, and the conversation next door — that is what everyone else gets while you play. hi:voca strips it out of your voice on your own machine, before the audio ever leaves for the room.
Push-to-talk runs on a global hotkey over the game, so there is nothing to minimise. There is a separate key for muting too — press it once and you are silent until you press it again.
Screen sharing carries the app’s audio, not just the picture. You can show a match, a clip, or someone else’s replay so that everyone hears what you hear, instead of watching a silent video over your commentary.
Quality changes while you are sharing. If the picture starts to smear, you raise the resolution or the frame rate and the stream rebuilds in a fraction of a second without dropping for viewers.
Inviting people takes no preparation: no server with channels, no roles, no permissions to configure. A room is an address you paste into a chat, and that is the whole setup.
If the group is a regular one, permissions do come in handy — you can hand out roles and decide who invites and who only talks. But that is optional, not a step before the first conversation.
The call is not cut off by a timer, and the room stays put between sessions. The link you gave your friends once still works a month later.
Anyone can join on a temporary account: it lasts a day and asks for neither an email nor a phone number. If they stay, it becomes permanent.
In the app the call collapses into a small panel on top of everything else: you can see who is speaking and mute yourself without reopening the window.
Up to fifty at once. Everyone’s voice travels as its own stream, so quality does not depend on how many people joined.
Yes — screen sharing carries the selected app’s audio. In the Windows app you can pick a specific window together with its sound.
No, the room opens in the browser. The Windows app adds what a browser cannot do: hotkeys that work over the game and capturing a single app’s audio.
Yes. There is an Android app and a mobile web version: voice, video, and watching someone else’s stream all work there.
The problem stays with them. Streams travel separately, so one participant’s weak connection does not degrade the audio for everyone else.