The room never closes
The call is not cut off by a timer, and the room stays put between sessions. The link you gave your friends once still works a month later.
A room that is waiting for you every evening: open the link, turn on the mic, and play. No timer on the call, up to twenty-five people at once.
A mechanical keyboard, a fan under load, and the conversation next door — that is what everyone else gets while you play. hi:voca strips it out of your voice on your own machine, before the audio ever leaves for the room.
Push-to-talk runs on a global hotkey over the game, so there is nothing to minimise. There is a separate key for muting too — press it once and you are silent until you press it again.
Screen sharing carries the app’s audio, not just the picture. You can show a match, a clip, or someone else’s replay so that everyone hears what you hear, instead of watching a silent video over your commentary.
Quality changes while you are sharing. If the picture starts to smear, you raise the resolution or the frame rate and the stream rebuilds in a fraction of a second without dropping for viewers.
Inviting people takes no preparation: no server with channels, no roles, no permissions to configure. A room is an address you paste into a chat, and that is the whole setup.
If the group is a regular one, permissions do come in handy — you can hand out roles and decide who invites and who only talks. But that is optional, not a step before the first conversation.
The call is not cut off by a timer, and the room stays put between sessions. The link you gave your friends once still works a month later.
Anyone can join on a temporary account: it lasts a day and asks for neither an email nor a phone number. If they stay, it becomes permanent.
In the app the call collapses into a small panel on top of everything else: you can see who is speaking and mute yourself without reopening the window.
Up to twenty-five at once. Everyone’s voice travels as its own stream, so quality does not depend on how many people joined.
Yes — screen sharing carries the selected app’s audio. In the Windows and Linux apps you can pick a specific window together with its sound.
No, the room opens in the browser. The Windows and Linux apps add what a browser cannot do: hotkeys that work over the game and capturing a single app’s audio.
Yes. There is an Android app and a mobile web version: voice, video, and watching someone else’s stream all work there.
The problem stays with them. Streams travel separately, so one participant’s weak connection does not degrade the audio for everyone else.